Professions

Professions

No hero springs fully formed form thin air, even the gods must come from somewhere.
This truth applies to the Exalted to an even greater extent than Mortals, it is their connections to the world which drive them to become great. In the Savage Coast there are many paths to greatness and ample opportunities to pursue it.

These professions are not compulsory, they are simply suggestions for what your character could do for a living, this along with your character’s nationality (weather they are from the Coast or not) offer a framework from which your character can grow. No man is an island, and few heroes can manage to make heroism into a profession.

Presented below are the character kits from the Red Steel setting book, all of them have been given a brief description, and should anyone want to play one I will expand the description further. Most of these kits offer a mechanical, or social advantage, mostly offset by a unique disadvantage. The Inheritor is the only one which significantly changes the nature of a character, and has been expanded into a “full kit”.

Inheritor (Full Kit) Local Hero Noble Spy Swashbuckler
Beast Rider Defender Gaucho Honourbound Myrimdon
Militant Thurge Mystic War Priest Fighting Monk .
Bandit Scout Herald Skald Trader
Savage Wokani Shaman . .

The Scavenger Lord concept from Exalted would fit rather well into the area as well, they’d have plenty to do.

Professions

Curse of the Neverborn's Blood Zayfod