Tag: legacy

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  • Inheritor Background

    Each dot in the Inheritor Background grants to further [[Legacies]], with all advantages and disadvantages that entails. Decisions must be made as to where the Inheritor was when they gained the additional Legacies. An Inheritor may possess no more …

  • Legacies

    One of the first signs that a person has become affected by the [[Red Curse]] is the development of a Legacy. These powers are the beneficial side effect of the curse, one which has shaped the balance of power in the [[Savage Coast]] since time began. …

  • Luck

    *Ability Score -* Player's Choice *Description -* When activated this legacy allows the player to re-roll a dice roll which they did not like the result of, and then choose the most beneficial result. *Affliction -* The character is _somewhat_ …

  • Light

    *Ability Score -* Dexterity *Description -* When activated this legacy creates a reddish illumination which springs forth from some point on the caster's body, as determined at acquisition, and illuminates the surroundings for 10m as one might expect …

  • Armour

    *Ability Score -* Charisma *Description -* When activated this legacy alters the caster's skin, changing it to a deep red colour, and sometimes creating a covering of scales or another armoured appearance, this covering does not hamper the character in …

  • Swim

    *Ability Score -* Intelligence *Duration -* 2 Long Ticks per Level *Description -* When activated this legacy increases the speed at which the caster can swim at Dexterity+6 metres per Tick as their natural aquatic move speed, the Legacy last for …

  • Sight

    *Ability Score -* Stamina *Description -* When activated this legacy grants the caster one of the following for twice their level in Long Ticks. # The ability to see heat in great detail, such that they may navigate in total darkness, and identify …

  • Projectile

    *Ability Score -* Willpower or Temperance. *Description -* When activated this legacy allows the caster to fire missiles from their body. This legacy bring on a physical change when activated the caster sprouts a horn from which the projectiles are …

  • Anti Missile

    *Ability Score -* Willpower, or Temperance. *Description -* When activated this legacy protects the caster from mundane missiles of all sorts, either causing them to veer away at the last moment, or simply rebound harmlessly off the character. Magical …

  • Shoot

    *Ability Score -* Willpower, or Temperance *Description -* When activated this Legacy grants the caster twice the Perception in bonus dice to ranged combat rolls. In addition if the caster is not Exalted they may count tens a two successes as an Exalt …

  • Fly

    *Ability Score -* Willpower, or Temperance *Description -* When activated this Legacy allows the caster to fly at twice their Dexterity + Athletics in metres. If the caster is already able to fly this Legacy increases their speed by Dexterity + …

  • Fight

    *Ability Score -* Intelligence *Description -* When activated this Legacy grants the caster twice the Perception in bonus dice to close combat rolls. In addition if the caster is not Exalted they may count tens a two successes as an Exalt for the …

  • Spikes

    *Ability Score -* Charisma, Manipulation, or Appearance. *Duration -* This Legacy last for twice the caster's Level in Actions. *Description -* When activated this Legacy causes the caster to grow spikes over their entire body. The spikes are all …

  • Acid Touch

    *Ability Score -* Charisma *Description -* The character produces acid from the hands or mouth(caster's choice, but one chosen, the source of the acid cannot be changed). The acid does no harm to the caster, but causes damage to an opponent if the …

  • Find

    *Ability Score -* Dexterity *Description -* This Legacy helps the caster locate a known or familiar object. If a sword is desired, for example, the Legacy guides the caster to the nearest one (possibly held by a companion). If a specific item is …

  • Missile

    *Ability Score -* Constitution *Description -* The caster can release missiles of magical energy from the fingertips. Each _Missile_ causes 6L damage, and the caster can release one _Missile_ per every three levels of experience (one at 1st-3rd level, …

  • Strength

    *Ability Score -* Intelligence *Description -* When this Legacy is activated, the caster's Strength becomes 6 for a number of rounds equal to their level. If the character's Strength is already 6 or more, the caster receives +2 bonus to Strength (to a …

  • Gas Breath

    *Ability Score* - Charisma, Manipulation, or Appearance. *Duration* - 1 round/level *Description* - By activating this Legacy, the caster can expel poisonous, gaseous breath from his lungs. If the gas is not expelled before the Legacy expires, its …

  • Create Liquid

    *Ability Score* - Strength. *Duration* - Instantaneous *Description* - The caster can create water, wine, or milk with this Legacy, up to _four gallons per experience level_. The type of liquid is determined each time the Legacy is activated, and it …

  • Repel Metal

    *Ability Score* - Intelligence. *Duration* - 1 round/level *Description* - Metal weapons cannot hit the caster when this Legacy is activated. During this time, any metal swung or hurled at the character veers away at the last moment. Metal worn …

  • Detonate

    *Ability Score* - Willpower or Temperance *Duration* - Instant *Description* - The caster can cause an object to explode. The object must weigh between one and five kilos and must be within 10 metres of the caster. Only a complete object can …

  • fog

    *Ability Score -* Stamina *Description -* The caster can create enough fog to fill a cube 10 feet on each side. This fog can take any shape the caster desires but remains stationary. It is thick enough to obscure vision, limiting visibility (both …

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